{"@context":"https://neupai.io/schema/v0.2","@type":"StructuredNewsArticle","identity":{"article_id":"news-samsung-com_20260401_gaming-monitor-global-first-7-years","canonical_url":"https://news.samsung.com/kr/%ec%82%bc%ec%84%b1%ec%a0%84%ec%9e%90-%ea%b2%8c%ec%9d%b4%eb%b0%8d-%eb%aa%a8%eb%8b%88%ed%84%b0-7%eb%85%84-%ec%97%b0%ec%86%8d-%ea%b8%80%eb%a1%9c%eb%b2%8c-1%ec%9c%84-%eb%8b%ac%ec%84%b1","ai_url":null,"publisher":{"name":"news.samsung.com","domain":"news.samsung.com","type":"corporate"},"author":"삼성전자 뉴스룸","published_at":"2026-04-01T23:00:00.000Z","updated_at":null,"language":"ko","article_type":"press_release_based","originality":"self_produced"},"content":{"headline":"삼성전자 게이밍 모니터, 7년 연속 글로벌 1위 달성","summary":"삼성전자가 2019년부터 7년 연속 글로벌 게이밍 모니터 시장 1위를 차지했으며, 2025년 18.9% 점유율을 기록했다.","topics":["디스플레이","게이밍","시장점유율","기술혁신"],"geography":["KR","US"],"entities":[{"name":"삼성전자","canonical_id":"corp:kr:samsung-electronics","type":"company","role_in_article":"primary_subject","metadata":{"ticker":null,"parent":null}},{"name":"IDC","canonical_id":"org:us:idc","type":"organization","role_in_article":"source","metadata":{"ticker":null,"parent":null}},{"name":"이헌","canonical_id":"person:kr:lee-heon","type":"person","role_in_article":"quoted","metadata":{"ticker":null,"parent":null}},{"name":"페이커","canonical_id":"person:kr:faker","type":"person","role_in_article":"quoted","metadata":{"ticker":null,"parent":null}},{"name":"T1","canonical_id":"org:kr:t1-esports","type":"organization","role_in_article":"mentioned","metadata":{"ticker":null,"parent":null}}],"claims":[{"id":"c1","statement":"삼성전자 게이밍 모니터가 2019년부터 7년 연속 글로벌 1위를 차지했다","as_of":"2025","as_of_explicit":false,"as_of_raw":"7년 연속","source_type":"company_disclosure","comparison":null,"type":"fact","figures":null,"expiry_hint":null,"insight":null},{"id":"c2","statement":"2025년 글로벌 게이밍 모니터 시장에서 금액 기준 18.9%의 점유율을 기록했다","as_of":"2025","as_of_explicit":true,"as_of_raw":"2025년","source_type":"research_paper","comparison":null,"type":"fact","figures":null,"expiry_hint":null,"insight":null},{"id":"c3","statement":"지난해 게이밍 모니터 출하량은 310만대로 2024년 대비 약 15% 이상 성장했다","as_of":"2025","as_of_explicit":false,"as_of_raw":"지난해","source_type":"company_disclosure","comparison":"previous_year_same_period","type":"fact","figures":null,"expiry_hint":null,"insight":null},{"id":"c4","statement":"지난해 게이밍 모니터가 2024년 대비 약 15% 이상 성장했다","as_of":"2025","as_of_explicit":false,"as_of_raw":"지난해","source_type":"company_disclosure","comparison":"previous_year_same_period","type":"fact","figures":null,"expiry_hint":null,"insight":null},{"id":"c5","statement":"OLED 모니터 시장에서도 금액 기준 26% 점유율을 보이며 3년 연속 1위를 유지했다","as_of":"2025","as_of_explicit":false,"as_of_raw":"지난해","source_type":"company_disclosure","comparison":null,"type":"fact","figures":null,"expiry_hint":null,"insight":null},{"id":"c6","statement":"지난해 OLED 모니터 출하량은 234만 대로 2024년 대비 약 2배 가량 성장했다","as_of":"2025","as_of_explicit":false,"as_of_raw":"지난해","source_type":"company_disclosure","comparison":"previous_year_same_period","type":"fact","figures":null,"expiry_hint":null,"insight":null},{"id":"c7","statement":"OLED 모니터가 2024년 대비 약 2배 가량 성장했다","as_of":"2025","as_of_explicit":false,"as_of_raw":"지난해","source_type":"company_disclosure","comparison":"previous_year_same_period","type":"fact","figures":null,"expiry_hint":null,"insight":null},{"id":"c8","statement":"이달 중 헬 이즈 어스를 3D 모드로 지원한다","as_of":"2026-04","as_of_explicit":false,"as_of_raw":"이달","source_type":"company_plan","comparison":null,"type":"future_plan","figures":null,"expiry_hint":null,"insight":null},{"id":"c9","statement":"올해 말까지 지원 게임을 120개 이상으로 확대할 계획이다","as_of":"2026","as_of_explicit":false,"as_of_raw":"올해","source_type":"company_plan","comparison":null,"type":"future_plan","figures":null,"expiry_hint":null,"insight":null},{"id":"c10","statement":"15종의 게임과 7종의 개발 플랫폼에 HDR10+ GAMING을 적용했다","as_of":"2026-03","as_of_explicit":false,"as_of_raw":"2026년 3월","source_type":"company_disclosure","comparison":null,"type":"fact","figures":null,"expiry_hint":null,"insight":null}],"ai_emotional_context":{"valence":0,"arousal":0,"primary_emotions":[],"secondary_emotions":[],"emotional_triggers":[]}},"provenance":{"source_chain":["primary_reporting"],"original_source_url":null,"related_articles":[]},"temporal":{"freshness":"recent","next_update_expected":null},"access":{"license":"neupai_standard","attribution_required":true,"structured_data":"free","full_text_available":false,"full_text_access":null}}